About Vex 9
Nine parts in, the Vex formula still finds new ways to hurt you. Vex 9 brings a fresh batch of Acts stuffed with traps, bombs and nasty surprises, and your stickman still has nothing but quick legs, a jump and a slide to get through them.
What this part adds
- A jetpack, a first for the series, which lets the stickman leave the ground for a while
- A Challenge Mode made purely to test reaction speed
- A completely new set of Acts
Playing on keys or touch
Keyboard players steer with the arrow keys or WASD: move, jump and crouch. On a phone the screen shows buttons for running, jumping, sliding and, now, flying. Clear every challenge in Challenge Mode and you can call yourself a Vex champion. Earlier chapters wait on the Vex series page, and when you need a different kind of jumping, the rest of the collection on the home page includes Stickman Flip.







